Post by ★|Sayu on Jul 30, 2018 10:33:53 GMT -7
4.1 Resources
The continent enjoys the kind of resources you would expect. Various crops are rather easy to come by and wines and ales are equally easy to make. The natural minerals are largely found on the islands and to the far north of the continent, though mining operations are conducted all over the continent. It’s mountain ranges are harsh but usually surrounded by lush forests consisting of Oak, Pine and Aspen.
4.2 Currency
The common currency used in Glayp'nier is Gold, Silver and Copper in form of small square coins. The currency is accepted all across the continent and its surrounding islands and has been around for as long as people can remember.
A piece of gold is generally valued at 100 Silver pieces, which each are in turn valued at 100 Copper pieces.
4.3 Trade
While trade was initially between the various guilds and cities within the western continent they have started expanding trade routes overseas to the Eastern Continent. Their difference in resources and culture offer a lot of potential for both the east and the west. Currently they are working on a trading alliance that will oversee the workings and trade between the two.
4.4 Guilds
The Trader’s Guild - The aim of the Guild is capital and trade. Containing the majority of Traders, Merchants and Caravans across all of the continent, it is the biggest guild to date spanning thousands upon thousands of members and subdivisions. With only profit in mind, the Trader's Guild tries its best to keep the trade going, even going so far as to send out expeditions to foreign lands and set up trade routes. The Trader's Guild has been the main medium between Ao Diago and Glayp'nier and is developing plans to build a Trader’s Alliance between the two continents. Religious groups are not a concern to the Trader's Guild, as their purpose is simply to work together and sustain a growing economy.
The Farmer’s Guild - The guild manages most, but not all, of the farming done in and around Na’Hog and is responsible for keeping up healthy relationships with the Trader’s Guild. It is their hope to make grand profit while building a more efficient and sustainable economy for the entire continent.
The Thieves Guild - While not officially recognized or sanctioned, the guild works from the shadows to connect the world's underground together. They manage most of the black markets and try to enforce a base-line of rules to maximize everyone’s profits for better or for worse.
The Mages Guild - Spearheaded by various prestigious noble families the Mages Guild aims to improve the efficiency and quality of life in and around the continent. Their goal is to advance magic and find new and inventive applications for it.
The Mercenary Guild - Akin to the original Teyness Colony the Mercenary Guild takes in applicants to work bounties for the militia. Mercenaries working for the guild are divided by colour and rank and are often put into groups to take care of the various needs of villages and cities that require some risk taking.
4.5 Education
The education in Glayp'nier is straightforward but informative. Children learn the common language and maths at an early age. History and social studies are added at a later age, as well as magic studies for those who show an affinity to magic and wish to pursue it.
There are various schools all around the continent, usually more common in the major cities and bigger towns. There are also a couple of schools for training swordsmanship, archery and general combat, as well as many kinds of magics. The most prestigious of such schools can be found in Leirotuet, Global, Teyness and Recudor.
In Leirotuet one can find the Moreau Academy of the Magic Arts and Technology. A school that requires a good bit of money, or a scholarship, as well as passing a rather complicated test to enroll in. At this Academy the students are taught in all kinds of Magic skills and even encouraged to develop new spells and conduct research into improving outdated ones.
In Global you can find the Global Academy. A school that specializes in the teachings of Politics, History, Magic, The Law and Tactics. While there is still a couple of courses on swordsmanship the majority of content at the Global Academy focuses on the nobility and law system.
In Teyness a person can find the Military Academy. This Academy is heavily focused on Combat, Tactics, History and Warfare. Many people attend this school in preparation to join the Military, however there are courses offered for people who simply wish to learn how to defend themselves to become a mercenary.
In Recudor one can find the Traders Guild Academy. This highly specialized facility teaches students all about the mercantile system and trade. Social, Bartering and Logistics are very highly prioritized here and most of the students move on to create businesses and chains of shops all over the continent.
The continent enjoys the kind of resources you would expect. Various crops are rather easy to come by and wines and ales are equally easy to make. The natural minerals are largely found on the islands and to the far north of the continent, though mining operations are conducted all over the continent. It’s mountain ranges are harsh but usually surrounded by lush forests consisting of Oak, Pine and Aspen.
4.2 Currency
The common currency used in Glayp'nier is Gold, Silver and Copper in form of small square coins. The currency is accepted all across the continent and its surrounding islands and has been around for as long as people can remember.
A piece of gold is generally valued at 100 Silver pieces, which each are in turn valued at 100 Copper pieces.
4.3 Trade
While trade was initially between the various guilds and cities within the western continent they have started expanding trade routes overseas to the Eastern Continent. Their difference in resources and culture offer a lot of potential for both the east and the west. Currently they are working on a trading alliance that will oversee the workings and trade between the two.
4.4 Guilds
The Trader’s Guild - The aim of the Guild is capital and trade. Containing the majority of Traders, Merchants and Caravans across all of the continent, it is the biggest guild to date spanning thousands upon thousands of members and subdivisions. With only profit in mind, the Trader's Guild tries its best to keep the trade going, even going so far as to send out expeditions to foreign lands and set up trade routes. The Trader's Guild has been the main medium between Ao Diago and Glayp'nier and is developing plans to build a Trader’s Alliance between the two continents. Religious groups are not a concern to the Trader's Guild, as their purpose is simply to work together and sustain a growing economy.
The Farmer’s Guild - The guild manages most, but not all, of the farming done in and around Na’Hog and is responsible for keeping up healthy relationships with the Trader’s Guild. It is their hope to make grand profit while building a more efficient and sustainable economy for the entire continent.
The Thieves Guild - While not officially recognized or sanctioned, the guild works from the shadows to connect the world's underground together. They manage most of the black markets and try to enforce a base-line of rules to maximize everyone’s profits for better or for worse.
The Mages Guild - Spearheaded by various prestigious noble families the Mages Guild aims to improve the efficiency and quality of life in and around the continent. Their goal is to advance magic and find new and inventive applications for it.
The Mercenary Guild - Akin to the original Teyness Colony the Mercenary Guild takes in applicants to work bounties for the militia. Mercenaries working for the guild are divided by colour and rank and are often put into groups to take care of the various needs of villages and cities that require some risk taking.
4.5 Education
The education in Glayp'nier is straightforward but informative. Children learn the common language and maths at an early age. History and social studies are added at a later age, as well as magic studies for those who show an affinity to magic and wish to pursue it.
There are various schools all around the continent, usually more common in the major cities and bigger towns. There are also a couple of schools for training swordsmanship, archery and general combat, as well as many kinds of magics. The most prestigious of such schools can be found in Leirotuet, Global, Teyness and Recudor.
In Leirotuet one can find the Moreau Academy of the Magic Arts and Technology. A school that requires a good bit of money, or a scholarship, as well as passing a rather complicated test to enroll in. At this Academy the students are taught in all kinds of Magic skills and even encouraged to develop new spells and conduct research into improving outdated ones.
In Global you can find the Global Academy. A school that specializes in the teachings of Politics, History, Magic, The Law and Tactics. While there is still a couple of courses on swordsmanship the majority of content at the Global Academy focuses on the nobility and law system.
In Teyness a person can find the Military Academy. This Academy is heavily focused on Combat, Tactics, History and Warfare. Many people attend this school in preparation to join the Military, however there are courses offered for people who simply wish to learn how to defend themselves to become a mercenary.
In Recudor one can find the Traders Guild Academy. This highly specialized facility teaches students all about the mercantile system and trade. Social, Bartering and Logistics are very highly prioritized here and most of the students move on to create businesses and chains of shops all over the continent.